GPU/GLSL fragment shaders from ShaderToy which stack multiple render passes. ![]() to render spectrum or particle systems etc. CPU based vertex-renderes which define where OpenGL primitives (dots,lines,trinagnes) are rendered.Similarily to AVS this is rather engine to create user-made visualization by combination of independent modules. ![]() It is inspired by WinAmp Advanced Visualization Studio (AVS) but tries to use power of modern GPUs and fragment shaders from ![]() Modular and modern stand-alone music visualization engine.
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